Since I met the fatal Frame, I became a huge fan. I played all the titles except the fourth title because did not go out in Europe.
One notable difference is in the controls, switching from the controls of ps2 and xbox to the gamapad of Wii U makes it unique. The biggest difference is the gamepad becomes the camera itself, seeing through it and moving it to all sides, which can become tiring past a bit. The mechanics of photography it is the same as the other titles. The novelty of this title is the spirt track that helps guiding the player on the map.
Finally the developers figured out what the action run meant, and I’m not talking about the fast-paced mode like the previous titles. The animations of each state walk and run are quite distinct. The ghosts here move slightly faster than in the other titles.
The problem I saw here is that they have taken the 360-degree swivel that in certain situations could help. If by chance the player is in some tight corner it will be a headache.
Since the time of Playstation 2 the titles of the Fatal Frame sound and graphics are excellent and this title does not run away the rule, even being for the Wii U console, the scenes flow beautifully without blocking. The soundtrack and ambient sound also improves terror in general, that first scare, that first battle puts a certain stress on the player.
I noticed that each map in this title is a bit linear with almost no exploration unlike the other titles. There are some back roads on maps that take the player to beaten roads but always leading back to the same place.
I noticed that the map is restricted and the game only allows the player to move wherever he commands certain parts and I am not talking about locked or broken doors.
But by taking this the only instance that exists in the game the player can freely explore.
Of the three protagonists of this title each of them has a special ability that takes them exactly where they need to go. So there are no more lost items or ghosts that appear for the player to follow.
What happens most of the time is the player seeing visions of the ghosts has become obvious where is to go.
One of the differences I noticed in the game was that each beginning of the chapter you can buy additional items to what we already have in the inventory using the points that are gained in the defeat of ghosts. It is useful in various perspectives the snag of this system is the previous mission items collected do not go to the next mission.
The Main Story is fantastic, but a bit cliché, that is if we look at the Fatal Frame series in one whole only the player will see many similarities like type cutscens, graphics etc. Of course, each title has its own elements that makes them unique. And this fatal frame no doubt attached me to the screen again.
As it happens in the other Fatal Frame the duration of the game is long and as it happened in the other titles I explored to the maximum the game. The game offers a selection of chapters plus a secret chapter after passing the game.
The first chapters may be a bit short on the rest, but the way the game is presented, some chapters can last between one and two hours. In the last chapter I had to ignore many ghosts that appeared along the way to fight, otherwise it would take a long time and I would run out of good rolls for the final boss like the first time I tried.
As I did in the other titles I would go back to playing the game until old age it would never tire me, even knowing what would happen.
In my final opinion this title is not bad as I have read on some websites. As any game in general has its own style and uniqueness that some may like or dislike.
I recommend this game anyone who is interested in a good Survivor horror, be alone or accompanied and likes to spend a good time to explore it.