I’m not sure where to begin, when I bought this game for PSP I thought it was a continuation of Shinobido that had played for PS2 in which there was 3 Lord to follow with several missions to do so gaining reputation and multiple endings.
Well, but first let’s see what’s good in this game. The player can unlock 30 characters and play with each of them, from ninjas to samurai guards. You can also download custom maps made on PS2 with Shinobido. Multiplayer modes via wireless.
Eighty branching spread throughout the game in such a way that there is a large distribution of routes through the story mode. The missions cover various types from murder to disposal (as in Shinobido PS2).
Now the bad of the game. Let’s start with the camera, everyone knows that the camera of a game can be a pain in the ass sometimes, but the PSP shinobido hits the record because the player can not see his character even when he tries to avoid enemies or sneak instead the game gives endless shots of walls, of the floor, of the corner of a large box, of the inside of your character’s elbow. And this is not only when one enters into battle it is always. Even a simple peek around the corner is a headache because you have to reposition the camera to be able to move along the wall. Even using the right button of the console to loosely center the view or using first-person view for the player to orient himself before proceeding. Of course, these views are disadvantageous if the enemy has a section below the player.
Guidance sometimes becomes frustrating for the player because he gets confused by not knowing where to go or where he is, can take a few extra minutes to realize.
The graphics are no doubt a disaster. I do not know if the word ugly is enough to express my indignity.
All scenarios are made by big square block where it joins various structures and the “end” of the scene is a kind of black void with nothing. Invisible walls that leaves the player “cornered” in the tiny areas of the missions, while the same type of guard with little graphics disappears through the solid wall.
Supposedly the PSP is able to support the graphics of PS2, so that’s they did to this game?
For those who have played Tenchu it is still possible to feel a little excitement when you can do something similar that happens in the tenchu.
The gameplay that could have been something to stand out, unfortunately does not add anything to compensate for the poor graphics. The clumsy controls makes a simple stealth a difficult task, as well as the combo to kill the enemies is a nightmare. Fortunately AI is so terrifying that it is necessary to get to close on its feet to stay alert.
Open combat is to praise the God Canine. It’s just a sophisticated hit square multiple times until you see who dies first, while you could use the arsenal of Ninja gadgets which in turn is rarely useful. This is because the player can not choose the items he wants to take to the mission. Which often made the question to myself “what the hell should I use food for a murder? Maybe to picnic with the guards.
Here’s a Ninja game, it’s cool, but only if it’s Tenchu to play something seriously.
Even the Shinobido for PS2 is acceptable but this conversion to PSP is to praise the God Canine.
Shinobido: Tales of the NinjaNope
- Several characters to unlock in which each has its advantages and disadvantages
- Several scenarios to play with various types of missions
- Import scenarios created on Shinobido from PS2
- Main Story too short
- Unbalanced scenarios
- Lack of orientation