This mini game puts the player in running a Japanese Hot Springs Inn. Starting with a small inn, with the minimum of rooms and with handfull guests visiting each day, but as the game progresses the small inn will become ever larger bringing with I follow a number of guests.
By this time the player can “draw” their Inn, through the expansions, decorations and divisions (waiting only for the rise of the bank account or popularity).
Each new “target” is unlocked through Investments as some divisions and decorations.
To increase the popularity of a target, guests are he / she / they (there are groups) should be at a high level to be able to recommend new targets for the inn, which can go from pop singers to rich heirs. At each high level, they brought more money to spend at the inn.
By meeting the right conditions, you could also invite special guests. If at the end of the stay they are satisfied, they will offer a set up shop and give access to new divisions. As more and more divisions are unlocked, it may be noted that there are favorable bonuses if they are placed right next to each other, but the opposite is true. This will help bring more guests to Inn.
In my opinion what makes this game funny is to express the various layouts of the different divisions. Apart from that it is supposed to be so played since there are no options to move the division once built. The way to move the divisions is destroyed them and is to put the division of supposed age again. This can be a bit frustrating if we accidentally destroy a room or if the room is put in the wrong place.
This is bad at first because there are few funds, but progressing in the game this will no longer be a problem because it will be necessary to remodel the inn to unlock more rooms and make more combinations so that the inn is the first option of stay Guests wishing to spend their holidays.
The hot spring story has bi-annual guides in which the player can compete and by their Inn to compete with those at higher rank and earn money regardless of rank. Of course for higher levels the better the monetary prize will be items such as popularity seeds (boost for divisions). This and other items can be purchased through the store.
After “finishing” the game, secret characters reappear again giving the Player access to the special division when unlocked.
The player can always continue the game after finishing it but it is always preferable to start a new game since some bonus has to be unlocked before the year ends even having some already available.
There is a rank that is visible in the “Hi-Scores” after finishing the game. Not if this score gets online already mentions Online ranking, but by what the sample game is now just the player’s Scores.
The graphic art of the game may not be to everyone’s liking since it is pixed. One of the things I really liked about this game was the seasonal change, the leaves of the trees change color depending on the season.
The different divisions and various types of guests that can be unlocked throughout the game promotes some variety. There is the option of zooming in / out by clicking on the screen so you have a full view of the inn.
After reaching a certain number of guests the game eats the winery for some reason when the screen is at the entrance of the inn. The game gives the opinion of changing the graphics for better performance on some mobile platforms helped and some not.
The music you hear from the game comes from the tracks of the game when you play, but for those who have very concentrated or will not notice the music at all.
For those who like the sim-building genre without a doubt, hot spring story is a good challenge.
Hot Springs StoryYep
- Same addictive gameplay (multiple guests, divisions, multiple combinations, etc.)
- Seasons system
- Endearing and colorful pixel art
- No move system when you building
- "Fast" game speed is only available after you "beat" the game onc
- Lags on certain occasions