After the player completes the Prologue of the story she will have to choose one of the boys to start his romance over the various chapters.
After choosing the boy, most interactions are focused on the player and the chosen boy. In the various existing choices the player may or may not accelerate the romance between boys. Many of the answers the player has between two or three choices and unfortunately many times it is not possible to understand well which is the right answer. While in other Novel looks the player already has a firmer idea of the identity of each character here, it is more a game of luck in the answer.
The background music unfortunately did not satisfy me enough to like it, many of the situations romance, danger, etc. I do not extract these emotions well.
The Visual Novel look has a reasonable history, but I felt something was missing.