A game that explores the depths of human emotion and raw relationships as the player paves the way through the unimaginable horrors hidden in a seemingly tranquil hotel.
The player wears the skin of Joe Davis who as a child knows ivy already had feeding problems, being marked by a terrible event with his brother.
It has been several years since this event. Joe finds ivy, falls in love and gets married. But over time their relationship gradually gets cold and Joe wants to save his marriage.
One of the things the player can look at is the monochromatic color palette that Dev used to create his characters and game scenarios, combining the ambient sound with the lighting and soundtrack making a great combination. Given that certain vivid colors like red from a bow or jewel, sky blue reminds you that the palette is not just black and white.
There are times when the player will notice the lights turn off, there are whispers, scratches or suspenseful scenes such as the ax man approaching slowly, leaving a brief tension in the player.
As you progress through the game, you may see some slightly disturbing images, such as open wounds, dismembered body parts, etc. that may not be in everyone’s stomach.
The various lighting levels that exist in the game can somewhat change the mood of the player. Like going through a corridor with several windows where rays of light illuminate the entire room around the player, for example.
Much of the horror of the game can be seen through the various conversations with the hotel characters. The various options that exist in the game as the player progresses in the game begin to become a difficult choice of how Joe should express himself. Through various dialogues the player may or may not realize Joe’s level of mental health.
You should explore a relationship that is about to end, where each party knows exactly how to hurt each other by saying painful things or treating silence.
There is a hint of black humor in some of Joe’s conversations, such as in a place where death is on the line and each participant adds some humor and underlying threat.
Each choice you made will affect the end of the game. These decisions the player may notice a small light, like a flash on the screen.
All the choices I made were all based on the good side of Joe and the ones that made the most sense in that field. Even though Ivy always upset. In the end I missed only 2 skulls to have 100% in the game.
The voices of the characters are not all bad in my opinion, like that of Agnes who conveys relaxation and positivism, Joe himself who conveys love, anger, frustration and sadness in his voice and Ivy with her voice always sad and tired.
There are several characters the player will meet at the hotel like the 4 Sophie, the idiot of Harrison, the doctor z experimenting with crazy socks, The Queen of Maggots (who also appears in the cat lady) with her terrifying voice and susen of the cat lady game.
There are several puzzles to make throughout the game to keep up with the story, but nothing too complicated.
For those who like this type of games, I recommend to try.